hex-chess
A silly thing.
Pieces:
[P]awn. Moves towards the other end, or captures forward-sideways. Should probably promote to a knight or rook if it is blocked by the edge of the board, but this is not implemented.
[K]night: Jumps three cells, but not in a straight line.
[R]ook: Moves in a straight line.
[D]iplomat: Can swap with any allied piece. Cannot be captured.
In theory, you lose if your only remaining piece is your diplomat, and you win if the opponent loses. This is not implemented.
You have to play as both sides.
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